Table of Contents:
Computer Programming – Classes and Objects Explained with Examples (C++, Java, Python, PHP)
In Object-Oriented Programming (OOP), everything revolves around two core concepts:
- Classes
- Objects
OOP helps you create software in a structured and modular way by modeling real-world entities.
What Is a Class?
A class is a blueprint or template used to create objects.
It defines:
- Properties (variables / attributes)
- Methods (functions / behavior)
A class itself does not store data — it only defines what data and behaviors an object will have.
What Is an Object?
An object is an instance of a class.
Once you create an object, it:
- Holds actual data
- Performs actions using methods defined inside the class
Example from real life
- Class: Car
- Objects: Honda City, BMW X5, Toyota Corolla
Each car object shares basic features but holds different data (color, model, mileage).
Key OOP Concepts Related to Classes & Objects
- Class: Blueprint
- Object: Instance of a class
- Attributes: Data stored in the object
- Methods: Functions that operate on the object’s data
- Constructor: Special method used to initialize objects
- Encapsulation: Binding data & methods together
- Inheritance: Reusing parent class properties
- Polymorphism: Many forms of the same method
Classes & Objects in Different Programming Languages
Below are simple examples in C++, Java, Python, and PHP.
1. Classes & Objects in C++
#include <iostream>
using namespace std;
class Car {
public:
string brand;
int year;
void display() {
cout << "Brand: " << brand << ", Year: " << year << endl;
}
};
int main() {
Car c1;
c1.brand = "Toyota";
c1.year = 2020;
c1.display();
return 0;
}
2. Classes & Objects in Java
class Car {
String brand;
int year;
void display() {
System.out.println("Brand: " + brand + ", Year: " + year);
}
public static void main(String[] args) {
Car c1 = new Car();
c1.brand = "Honda";
c1.year = 2022;
c1.display();
}
}
3. Classes & Objects in Python
class Car:
def __init__(self, brand, year):
self.brand = brand
self.year = year
def display(self):
print("Brand:", self.brand, "Year:", self.year)
c1 = Car("BMW", 2021)
c1.display()
4. Classes & Objects in PHP
<?php
class Car {
public $brand;
public $year;
function __construct($brand, $year) {
$this->brand = $brand;
$this->year = $year;
}
function display() {
echo "Brand: $this->brand, Year: $this->year";
}
}
$c1 = new Car("Suzuki", 2019);
$c1->display();
?>
Constructors
A constructor is a special method that runs automatically when creating an object.
Example (Java)
Car(String brand, int year) {
this.brand = brand;
this.year = year;
}
Example (Python)
def __init__(self, brand, year):
self.brand = brand
self.year = year
Access Modifiers
Many OOP languages use access control:
| Modifier | Meaning |
|---|---|
| public | Accessible everywhere |
| private | Accessible only inside the class |
| protected | Accessible within class & subclasses |
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Benefits of Using Classes & Objects
- Code becomes modular and clean
- Real-world modeling becomes easy
- Easy to scale and maintain
- Supports reusability through inheritance
- Enhances data security and abstraction
FAQ
1. What is a class?
A class is a blueprint that defines attributes and methods for creating objects.
2. What is an object?
An object is an instance of a class containing real data and behavior.
3. Why use classes?
They help structure programs, improve reusability, and support OOP concepts like inheritance and encapsulation.
4. What is a constructor?
A special method that initializes object properties when an object is created.
5. Are classes available in all programming languages?
No. Procedural languages like C do not support classes, but OOP languages like C++, Java, Python, and PHP do.
6. Can a class have multiple objects?
Yes. You can create many objects from the same class, each having its own data.